After months and months of teasing through mysterious Twitter account MingyJongo, it looks like we’re finally going to get our first look at the spiritual sequel to Banjo-Kazooie on Thursday.
Former RARE-employee and game composer Grant Kirkhope is responsible for lending his music making talents to the golden age of the Nintendo 64, creating music for Goldeneye 007, Banjo-Kazooie, Banjo-Tooie, Perfect Dark, Conker’s Bad Fur Day, Killer Instinct Gold and Donkey Kong 64. Kirkhope left RARE about five years after Microsoft took over, shortly after lending his work to the Banjo spin-off Nuts & Bolts and the Viva Pinata series.
Recently Kirkhope has been teasing Banjo-Kazooie fans about a new project. The very same project that MingyJongo has been seemingly promoting through a unique brand of Twitter-based viral marketing.
Playtonics, a new game developer comprised of former RARE employees, makes no bones about who they are. Take a look at their suspicious-looking logo and hilarious motto about a “rare breed of games” on their official website. Cute. They also describe their team in a little bit more detail:
Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata.
We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.
Playtonics isn’t revealing any major details until the new issue of EDGE Magazine hits on Thursday, but we do know a few tidbits for the time being. The game is said to be a 3-D platformer akin to Mario 64 and Banjo-Kazooie, featuring a completely new set of protagonists (that appear to be a bird and a dinosaur? Maybe?). The game will receive early access treatment through Steam. Other consoles are not announced, though the development team at Playtonic games explicitly express their wish to work with Nintendo once again.
There’s a history of working with Nintendo so we’d naturally love to see our game on a Nintendo platform. If people tell us to make Wii U our target console platform then we’ve got the flexibility to do that.
In the meantime, I’ll leave you with the teaser image left by Playtonics on their website. Do you see the dinosaur and bird or have I completely lost all my jinjos?
Full details will be revealed in EDGE Magazine on Thursday, February 12th.
Keep checking Playtonic’s official website and twitter account for more details.