The original Alan Wake on the XBox 360 was a mind-melting, thrilling and addictive gameplay experience. The sensation of locking down a horrifying nightmare-version of an angry screaming hunter with a flashlight before blasting him into dust with a shotgun was nothing short of euphoric for me. It wasn’t just the eerie environment or the tight-as-hell gameplay that I fell in love with, it was the narrative. The story that sang a love song to The X-Files while drizzling references to Twin Peaks all over it’s plot twists and environment was something that I simply could not get enough of.
And then it happens. That ending. That gut punch, cliffhanger of an ending. It didn’t anger me, it chilled me to my core and had my mind run wild at all of the possibilities that were now open for the next game in the series. I couldn’t wait.
Last year Sam Lake, the man who created Max Payne, modeled for Max Payne and would go on to create Alan Wake, made a very sad announcement. The Alan Wake 2 project was dead. Their new game Quantum Break was still moving ahead but their supernatural thriller about a paranoid author was going to have to end at a lone spin-off game released in 2012.
This brings us to Polygon’s excellent exclusive on the Alan Wake 2 that never was. The website was able to sit down with Sam Lake and discuss everything from the story and environment they had mapped out for the game, the elements that were carried into Alan Wake’s American Nightmare and Quantum Break, Lake’s excitement for the return of Twin Peaks and X-Files and even the possibility of continuing the Alan Wake story by bringing in other groups or studios.
It’s a wonderful piece and a must-read for any fan of the series. It also includes a video that gives you the closest look at Alan Wake 2 that we’ll probably ever see.
And if you love good video games, horror, The X-Files, Twin Peaks, The Twilight Zone, Max Payne, Stephen King or just a really good story then I strongly recommend that you experience Alan Wake for yourself.