Fans have been speculating like crazy ever since it was revealed that geek demigod Nathan Fillion would have a cameo role in Marvel’s Guardians of the Galaxy. The most common theory was Nova, a pretty major character in the Marvel universe, especially where GotG is concerned. Unfortunately director James Gunn shot that down with this tweet:
Shame, because Nova would have cemented Fillion as a mainstay in the Marvel movie universe. So just who is the browncoat vet playing? According to Schmoes Know, insiders from the movie’s production have finally given us our answer.
For the uninitiated, Cosmo is a Russian telepathic talking space-dog who guards an inter-dimensional space station in a place known only as “Knowhere”. In the GotG comics, Cosmo eventually becomes a liaison for Peter Quill and his team after the Guardians move their headquarters to Knowhere, which exists within a tear in the space-time continuum.
Cosmo’s appearance in the film isn’t exactly a surprise. A few months ago Marvel Studios president Kevin Feige made a comment, telling Cosmo fans to “wait for the film”. Keep in mind that we still do not have official confirmation from the studio that Fillion is indeed playing Cosmo.
We also do not have confirmation as to whether or not Fillion will attempt a Russian accent. Has he done a Russian accent before?
I’ve been very blunt about my distaste for this upcoming Teenage Mutant Ninja Turtles. Maybe it’s the weeks of quiet seething, maybe it’s my Dragon Ball: Evolution-levels of low expectations, maybe it’s the fact that I hate nearly every film associated with Michael Bay and have no hopes of this living up to the franchise’s better moments (the first movie, the Nintendo games, the IDW comics, the Nickelodeon series)….
…but I didn’t hate this trailer. I’m actually feeling a little better about how the turtles look in action, specifically Leonardo. I also found myself laughing at Michelangelo’s threat to April- it felt very much in line with his classic persona. I’m still not anticipating this to be very good but my curiosity is piqued. My interest levels have upgraded from “projectile acid vomit” to “moderately apathetic shrug”.
Judge for yourself:
Megan Fox’s delivery at the end of that trailer though. She comes off flatter than a Daria character.
I never used to be a fan of Howard Stern but over the years I have been slowly converted. It can be best summed up by this exchange I had with someone on the bus a few months ago:
“What are you listening to guy?”
“Oh…Howard Stern….” “You still like Howard Stern? Dude fuckin’ sold out.”
“Well I’m kind of a newbie, I don’t really know-”
“He’s not funny anymore. Show used to be nuts. Farting contests, strippers, he didn’t give a fuck. Now he’s all yelling about gay right-this or adopting cats-that. He’s a sell-out pussy. I really don’t need to hear a week of George Takei, that’s not what I signed up for.”
Maybe that’s why I didn’t care for his show back in the 90’s. Fart jokes and strippers were never appealing sources of entertainment to me. A week of George Takei sitting in while Howard jokes with Seth Rogen before launching into an angry tirade about Sarah Palin? Perfect. In-depth interviews with Bryan Cranston and Anderson Cooper right before diving into a series of prank phone calls? Beautiful. Whatever the show has become, whatever it is that drove his disgruntled old fan-base toward Opie & Anthony or Adam Carolla, this is my cup of tea.
Though I will admit I missed out on his self-congratulatory annual birthday bashes with performances from David Bowie or antics from Mike Judge pretending to be Beavis & Butt-head. I never realized that was an old Stern tradition until the hype began to build for his 60th Birthday Bash.
…and boy did it live up to the hype. Hosted by Jimmy Kimmel and full house band (Train!) with appearances from Bryan Cranston, Robert Downey Jr., Louis CK, a roast from Lena Dunham, doing shots with Jimmy Kimmel, killer performances from The Black Keys, David Grohl, Aerosmith feat. Slash, John Mayer, John Fogerty and a surprisingly revealing interview with his hero David Letterman.
The radio event may have passed but a full video of the bash will be streaming for free on the official Howard Stern website, Monday June 23rd, starting at 6am. Take a look at the trailer:
Capcom and their shareholders have finally decided to end their hostile takeover defense strategy according to an official statement on their investor website. What this means, essentially, is that the company is now up for sale. Nintendo or Microsoft could swoop in, buy up stock and take complete control of the video game developer.
So what hangs in the balance? Let’s see…
Mega Man Street Fighter (Though 5 was just confirmed) Resident Evil Devil May Cry Dead Rising Monster Hunter Lost Planet Okami Ace Attorney
Capcom is by no means “over” as a company and will continue to pursue and develop projects for PC and home consoles. Rather, the company decided to end all strategic methods that would prevent a large company from executing a major buy-out. Despite this, Capcom vows to protect it’s brand by taking “necessary measures within the admissible limits of applicable laws and regulations” if feeling threatened.
So what now? Well several individual organizations could snatch up portions of the company…or perhaps someone like Nintendo could buy them? Just imagine a Nintendo-Capcom partnership in the same vein of their relationship with Rare in the 90’s.
I know this isn’t a common opinion, but I always loved Ghostbusters II.
I think by simply existing as a sequel to the first movie, the odds were already stacked against it. The first Ghostbusters was a unique gem and something in a class of it’s own- a sci-fi comedy with elements of horror and suspense. Shouldn’t it have been left alone? Is nothing sacred? Isn’t Bill Murray right about sequels always being a bad idea?
Not according to Ivan Reitman, Dan Akroyd and the late Harold Ramis.
It’s hard to create a sequel that retains the spirit of the first movie without being an exact retread of the first film (see: Home Alone II, The Hangover 2) and to many people, Ghostbusters II is exactly that. The guys band together and once again save the world from complete destruction at the hands of a paranormal entity residing in New York City. I guess I was having too much fun to really notice. The movie took everything that the first one did and made it bigger. The effects, the budget, the music, the action sequences. The pink slime flooding the city and generating angry spirits throughout the city brought a feeling of dread to a movie that was pretty light on it’s feet. If the frequent appearance of screaming severed heads and a re-risen Titanic didn’t paint the picture of the apocalypse, consider that at the center of the pink slime was a terrifying warlord kept alive within an equally terrifying painting.
Maybe this is why my Ghostbusters II VHS saw more action than the first movie did when I was young. Ghostbusters II was like an amped-up, high budget music video constantly tickling the senses of a hyper-active child. The stronger points of the first movie were built around original concepts, a sharp script and surprisingly witty humor. GB II retains the spirit of the first one by not cutting back on sight gags or dry quips from Murray and Ramis but many of these moments are mowed over by a musical montage of action sequences dripping with traditional special effects …some of which still look pretty cool today.
So I suppose I can’t blame the majority of the world for choosing the more adult, more original Ghostbusters film. The 1984 original still holds up, it’s absolutely hilarious and it’s one of the most charming and original films ever made. I’m not saying the sequel is better, I’m simply saying that it earned it’s proton packs. Billy Murray’s Venkman pretending to be a construction worker and yelling at the police or Dan Akroyd’s Ray asking Egon if he owned any toys as a child.
We had part of a slinky. But I straightened it.
Moments like these keep the spirit of the first movie, despite them being more scarce. I may not laugh as frequently throughout the sequel but I will continue to smile when the boys take control of a supernaturally charged Statue of Liberty with a Nintendo NES Advantage controller as the entirety of New York City sings along to “Higher and Higher”.
This year Nintendo’s E3 presence was rather minimal, leaving all major announcements to a 45-minute online ‘Nintendo Direct’. The Big N took advantage of the small gap of time, showing off a spiritual successor to Yoshi’s Story, a new Xenoblade game, a Super Mario level editor, Bayonetta 2, a Kirby’s Canvas Curse sequel, an original (awesome-looking) IP and announcing two new Smash Bros. characters (Mii and Patulena).
All of this of course paled in comparison to the much-anticipated Zelda reveal. -which did not disappoint. At all. Series director Eiji Anouma said he felt restricted by breaking the previous 3-D Zelda entries into different hub-worlds or islands and sought to bring back the free-roaming freedom that he felt from the NES and Super Nintendo iterations. As a result, the currently untitled Zelda game will be a completely open-world experience, much like Skyrim.
Little else has been revealed about the game but the brief teaser did reveal a gorgeous “animated fantasy” aesthetic, not unlike Skyward Sword or even Wind Waker.
Thanks to a TIME Magazine leak, we now know Shigeru Miyamoto’s three projects. Two original projects, Project Guard and Project Giant Robot and …Star Fox Wii U. Yep, after missing an entire console generation we will finally be getting our chance to yell at Slippy from our comfort of our couches again.
The article leak reveals the details:
In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robot’s upper-body while thumbing the controller’s joysticks to punch or grab — almost like a full-body game of Rock ‘Em Sock ‘Em Robots. The GamePad shows you what the robot sees, while the TV screen offers a zoomed-back view, letting onlookers — as well as you — admire your tromping, pummeling handiwork.
In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting — even some that sneak under your radar. All the while, onlookers can shout out the numbers that correspond to robot-threatened camera feeds, turning your defense operations into a frenetic, heart-racing, tap-and-fire scramble.
And the third project? A game Nintendo fans have been waiting for a very long time to see: Star Fox is back, only reimagined on the Wii U using Miyamoto’s new GamePad-based controls — controls that’ll ask of players things they’ve never had to do before in a video game. Whether they’ll come willing or balk remains to be seen, but Miyamoto is convinced he’s on to a control scheme that’s not only novel, but with practice, indispensable.
In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad’s motion controls to aim and fire the Arwing’s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.
Below are the three screenshots that went with the article. Nintendo’s online conference will be 12pm EST/9am PST so expect more exciting tidbits then!
In case you haven’t heard, Mario Kart 8 for Nintendo Wii U is out and it’s freakin’ awesome. Visually-speaking, it’s also an incredibly detailed game. Sand will stick to the wheels of your kart after cruising through a patch of desert, tire marks from your friends and NPCs alike will remain on the course after power-sliding through sharp turns- and more explicitly, Mario Kart’s colorful cast of characters react to being pelted with green shells or stare up in horror as the shadow of the blue shell slides over their head.
These details are especially more noticeable when captured using Mario Kart 8’s video-editing feature, a new tool which allows you to add slow-motion effects and chop-up your own “highlight reel” of sorts. Within moments of the game’s release, posters on the popular gaming forum NeoGAF were sharing clips when they began to take notice of Luigi’s surprisingly mean facial expressions throughout the game.
Soon enough, gamers everywhere were posting hilarious footage of the brother’s ice-cold stare as he sends opponents into oblivion.